Corbin Clark

Portfolio 2026

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01 · Selected Work

Games & worlds I’ve built.

Design, code, and animation across desktop and mobile. Every reel below is captured from real gameplay and plays on loop as you scroll.

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01

Burrow

Director, Lead Developer, Writer · 2024

A cozy poker game built around a single feeling: being a small creature invited into the burrow to hang out with your furry friends and gamble away your most prized acorns.

  • Unity
  • Cozy
  • Card Game
  • PC
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02

Detective Bubbles

Solo development · 2026

A noir flavored point and click starring the world’s least serious detective. Hand animated characters, branching dialogue, and a case that never quite closes.

  • Unity
  • Narrative
  • 2D Animation
  • Dialogue System
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03

Dino Mobile

Solo development · 2026

A one thumb endless runner built for phones. Tuned for fast restarts, readable silhouettes, and that one more run pull.

  • Unity
  • Mobile
  • Touch Controls
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04

Back to the Past

Third person adventure · 2026

Drive a time machine and an adventure jeep straight into the Jurassic, then hunt down one very specific dinosaur before the asteroid ends everything. You have eight minutes to find it, scan it, and race back to the ship, or the record is lost with the species.

  • Unity
  • Third Person
  • Adventure
  • Timed Runs
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05

Klep (working title)

3D platformer · In development now

Explore the folklore of 1600s Ireland as a fairy just trying to get by, slowly learning how corrupt the world she was born into really is.

  • Unity
  • 3D Platformer
  • Folklore
  • In Development
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06

Temple Tech

Third person adventure · 2026

Travel back to the moment ancient temples were built, then find and steal the artifacts inside before history catches up with you. A third person adventure about exploring the past while it is still standing.

  • Unity
  • Third Person
  • Adventure
  • Time Travel
  • Exploration

02 · About

I am a game developer at heart.

My work has taken me through 2D animation, film and television, theater, YouTube, editing, and music. Any medium that lets me tell the stories I keep dreaming about and carry a concept all the way to a finished, showable project. Games are where all of it finally comes together, and I love every stage of building one.

In Play Nice, Jason Schreier writes about Blizzard’s brutal development timelines and the value that held the place together: the game will be done when it’s done. They cared so much about what the finished thing would be that they were willing to sacrifice nearly everything else for it. That is the standard I’m building my life toward, every decision pointed at making great art.

Focus

Direction, game design, gameplay programming, animation

Background

2D animation, film & TV, theater, editing, music

Status

Open to collaborations & 2026 opportunities

Books that shaped the way I work

  • Play NiceJason Schreier
  • To Pixar and BeyondLawrence Levy
  • George Lucas: A LifeBrian Jay Jones
  • The Art of Game DesignJesse Schell
  • The Thinking MachineStephen Witt
  • Walt Disney: An American OriginalBob Thomas
  • Thinking, Fast and SlowDaniel Kahneman

Let’s build something.

corbin@choppystudios.com